Tuesday, 13 December 2022

December Revision

 

Digital media Sectors and industries: TV, Radio, Print, Film, Gaming. 


Technological Convergence: Jenkins 2008 

Technology has converged (come together): Mobile Phone, Games console. These are 'black box devices'. TC has also impacted and changed how media is distributed (print, news, magazine): physical to digital. 

Another example of TC is Web 2.0. it is interactive. Led to a rise in digital natives (opposite is digital immigrant). 

Producer Benefits: access products on a range of devices, more profit/revenue streams, 

Audience Benefits: 'convergence culture' (more options and choice + time shifting), it's cheaper to access more media products. 


Film: Doctor Strange: Multiverse Of Madness- Cinema, Disney+ 

TV: House Of The Dragon- Streamed on Now TV 

Game: Callisto Protocol- Digital (playstation store)


Digital Audio 


Tuesday, 6 December 2022

Unit1- Revision (Mrs Payne)

 Question 9) "The media effects debate is an outdated concept." Discuss the statement in relation to a media product you have studied. Use examples to support your answer. 


- 'Media effects debate' the idea that media negatively impacts the audience. (invented in the 60s but we can still see the impacts today in 2022)

- 'Outdated' no longer applies to current times

- 'Discuss' argue both sides. its a debate question

- 'examples' my product- House Of The Dragon: intense gore and violence

- Adorno/Packard- Hypodermic syringe

- Gauntlett- audiences can filter and adapt the content they see

- Talk about regulation- BBFC. How has regulation gotten stricter? You have to meet age requirements.

- Can talk about social media 

- Cohen- media products create moral panics 


Patterns of Media Regulation questions

-There will be a quote to argue


20 Marker

- 40 minutes and 3 minute plan

- Passive (negatives) and Active (positives) audiences. Argue both sides and refer back to the question.

- Gauntlett says audiences filter and adapt (active)

- Altman says pleasures (active)

- Talk about Regulation. BBFC (BBFC is only guidance and parents should take accountability)

- Examples for names of products, different scenes, names of social media channels. (Twitter outburst over incest in HOTD audiences don't filter and adapt)

- Online age. effects of parental controls and how they are easy to bypass. 


Theorists Dates/Full Name

- Focus on 2nd name and what they said. 


Active Audiences and Passive

Active: Positives of media products. We watch media for entertainment purposes and escapism (McQuail uses and gratifications: escapism, social interaction, surveillance learning about the world, personal identity- what is relatable.) (Hall preferred readings: what is the product actually about and its meaning) (Ferguson: no long term effects of media)

(REP) Earpz and Cats: men are violent

(REP) Mulvey: Male gaze creates unrealistic beauty standards. 

Passive: (Anderson desensitisation: we will copy) (Packard Hypodermic Syringe: easily injected with negative images and themes. Netflix: parental controls can be bypassed, lie about age on social media + 24/7 access. Parents are digital immigrants trying to protect digital natives,) (Cohen moral panics: media products creating fear in a community. Parents are scared they children will recreate violence)  


Representation

- How people and places are represented in media. Stereotypical or Challenged?

- Gender, sexuality, race, types (Heroic Protagonist, antagonist, prince/princess, damsel)

- Mulvey: Male gaze (BOTH)

- Earpz and Katz: Men have a pathological need violence and control (STEREOTYPICAL)

- Said: People of colour are funny, pitied, violent. (CHALLENGED)

- Dyer: rep should be questioned 

- Rogers: Ideal self/ partners- Rhaenyra is a post feminist ideal self. 


Narrative

- Techniques used to tell a story 

- Character types Propp: "stock characters"- Heroic protagonist (costume, gesture), Antagonist (camera angle) back up Propp with mise en scene. 

- Stories are told through binary oppositions (Strauss): good vs evil. Back this up with camera angles and editing (shot-reverse-shot, cross cutting) 

- Stories always have a similar structure (Todorov talks about narrative structures; Equilibrium- everything is fine, Disequilibrium- enigmas and problems begin, Resolution- everything is fine, left open.) If it starts with disequilibrium: its engaging (Altman : this is an intellectual puzzle)] back this up with sound. 

- Altman offers pleasures (visceral, and intellectual are in my product)- mise en scene with blood and Underdog protagonist struck with fear. 


Above and Below the line Advertising

- Above: Going above and beyond. Methods used to target mass audiences: billboards, TV adverts, radio, social media posts, Print and Newspaper. These are expensive but effective as obtaining the mass audience secures mass profit. James Camerons Avatar (20th Century/Disney) advertised on abc and ESPN as they are both subsidiaries. Sports Men from ESPN love violence and war. 

- Below: Targeted advertising to a very specific audience/demographic such as the personalized email Spotifies 'wrapped' directly targets specific audiences, social media posts


WEB 2

-  WEB 2.0 is know as the interactive web that lets you access interactive content (things that move). How technology has converged.

- Social media is a big part

- Its an effect of technological convergence. 

- Accessed on a block box device.

- Majority used by digital natives



Friday, 2 December 2022

20 Mark Question Example


'The content of online and digital media products makes people commit acts of violence and negatively influences audiences.'


Answer it using: TERM. EXAMPLE. ANALYSIS.

December Revision

  Digital media Sectors and industries: TV, Radio, Print, Film, Gaming.  Technological Convergence: Jenkins 2008  Technology has converged (...