Digital media Sectors and industries: TV, Radio, Print, Film, Gaming.
Technological Convergence: Jenkins 2008
Technology has converged (come together): Mobile Phone, Games console. These are 'black box devices'. TC has also impacted and changed how media is distributed (print, news, magazine): physical to digital.
Another example of TC is Web 2.0. it is interactive. Led to a rise in digital natives (opposite is digital immigrant).
Producer Benefits: access products on a range of devices, more profit/revenue streams,
Audience Benefits: 'convergence culture' (more options and choice + time shifting), it's cheaper to access more media products.
Film: Doctor Strange: Multiverse Of Madness- Cinema, Disney+
TV: House Of The Dragon- Streamed on Now TV
Game: Callisto Protocol- Digital (playstation store)
Digital Audio
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