Thursday, 29 September 2022

KTA 4: Impact of Technological convergence essay

Leon Woollen

How are media products  traditionally distributed/consumed compared to now?

1- TV

Traditionally, TV would have been consumed through paying for a broadcast provider and watching shows/movies at a specific scheduled time and could not be fast forward or re-winded. They would have ad breaks that advertise products and give viewers time to go to the toilet, get drinks etc. An example of a broadcast provider would be Sky TV, which was one of the leading broadcast providers.

Compared to now, TV is mainly consumed through streaming services, where consumers can watch what they want, when they want on a range of different devices such as phones, tv, and PCs. Examples of streaming services include Netflix, Disney+ and Amazon Prime Video. 


2- Film

Traditionally, films would be bought in supermarkets (on disc) or in a video rental shop such as 'Blockbusters'. To view these you would need a video player that would plug-in to the TV and display the movie disc played. 

Compared to now, films are consumed similarly to how TV is, through the use of streaming services. These streaming services give consumers much more choice in what they want to watch and are all in one place that can be viewed across different platforms.


3- Video Games 

Traditionally, to play videogames you'd have to buy a console that uses large cartridges that would have to be loaded into the console. These cartridges' were bought at stores and, although they were larger in size, would display much smaller simpler games in design. The console would only be able to run that specific game and nothing else.

Compared to now, games can be bought digitally and on discs and can display much larger, complex games. As well as this, consoles can now do much more than play just games. An example of this is PlayStation that can be used to access the internet, listen to music and use YouTube. 


4- Magazines/newspaper

Traditionally, magazines would be bought in person at supermarkets and different stores.

Compared to now, you can purchase magazines online and even view them digitally across all devices, using apps. 


5- Radio 

Traditionally, to listen to the radio you would have to own a radio that plays different broadcast stations that you would have to tune into. They would play certain things at certain times in the day on a schedule. 

Compared to now, both radio and music can be listened to on mobile devices at whatever time the consumer wants and can pause, play and rewind what they are listening to. These are listened to on apps such as BBC Sounds.


6- Music

Traditionally, music would be listened to in a similar way to Radio, through a broadcast station such as Capitol FM. There would be tons of different stations available to consumers that all have their own schedule and play a certain genre of music. Music was also traditionally listened to using CD's (and CD players) and vinyl's and record players. Which were expensive and huge(in the case of vinyl's), and  only played a set amount of songs that the CD/Vinyl would have to offer. 

Compared to now, all types of music can be listened to on a range of different devices using an app such as Spotify. 


How has technological convergence impacted 3 of the above media sectors?

1- Music

Technological convergence has made it much easier for the music industry to distribute their product and for the consumers to listen to the product. This is because of the introduction of blackbox devices that allow consumers to listen to a broad range of music using their phones anywhere they want. This is easier for consumers as they no longer need to go out and buy records or vinyl's and can immediately listen  to the newly released singles online. This is also easier for conglomerates as they no longer need to rely on selling Vinyl's or CDs and can earn their revenue primarily through streams. 

2- Film

Technological convergence has also impacted the Television Industry through the rise of streaming services. Now, movies can be streamed online instead of bought on disc or watched in the cinema which gives consumers much more options in what they want to watch for a cheaper price. Movies are now much easier to find and be seen through the rise of web 2.0. 

3- Video Games

Technological convergence has now allowed the video game industry to thrive as now video game consoles can be used to do much more than play just games. Now consoles such as PlayStation can be used to access the web, stream music and play games all at once. 

KTA 3: Traditional and Virtual marketing


Traditional and Virtual marketing

Disney used traditional methods for the marketing of its recent big Avengers movie 'Endgame'.

One example of this is a billboard.


Another example of traditional methods used were film trailers. These were shown in cinemas and across the internet to target as large of an audience as Disney could. 

To promote their movie, Disney also used virtual methods of advertising. These are:

The use of their website Marvel.com to advertise and give information about their upcoming movie.

Another digital method of marketing used was its use of social media platforms, multiple official Marvel and Disney accounts posted the trailers for anyone online to see. 


The two types of advertising worked well to promote the movie as they were seen by a wide range of people online and those who learn about new media through traditional marketing methods. They both worked well to target different people and age groups, therefore accumulating a mass audience.


Task 2:

Social media is often used for 'below the line advertising', an example of this is social media pages that fans can follow such as 'Naughty_Dog', the official page for the game development company. It is effective as fans of the companies' games can follow to get updates on the latest projects and games releasing. This means that different companies can directly advertise to the fans and ensure that their advertising will be seen by the target audience.

Another example of below the line advertising is web banners. Web banners are clickable banners that appear on websites as advertisements that lead you to a different site, where the item is found/sold. 


Pop up ads are also used as below the line advertising. These typically pop up in the center of your screen when browsing stores online. They can be effective as they force the customer to engage with the ad, even if it is to close it. This means that the customer cannot continue with their activity until they look at or interact with it. 


Task 3:

On social media, a particularly effective form of advertising is used to directly target fans, which is official social media channels. These are effective at advertising as anyone remotely interested in the products that the channel sells can choose to get updates and see advertisements for their product. It is also a great way for customers to find out about what is new and being sold in a quick and easy way, making it more easily accessible to customers. Products can also be found by a range of people unfamiliar with the brand as the social media's algorithm may recommend the page to random people.  This is effective as advertisements can be seen from any device at home, which means that even if someone isn't outside (where adverts are typically seen) they can still be recommended and shown different products and products they are interested in. 

LO2: Distribution in the online age

Key Defenitions

1) Download- Owning a physical copy of a media product onto a device. Examples such as downloading film on Netflix to most devices. A downside to downloading is that it can take up a lot of storage. 

2) Stream- transmit or receive (data, especially video and audio material) over the internet as a steady, continuous flow. You can access a product from its platform. An internet connection is needed. 

3) Simulcast- 'simultaneous broadcasting' A simultaneous transmission of the same programme on a radio or television , or on two or more channels about the same thing at the same time. 

4) VOD- 'Video On Demand' is a media distribution system that allows users to access videos without a tradition playback device. A platform we can stream products from 24/7 access. Examples include Netflix, Amazon prime and Disney+.

5) Time Shifting- recording of programming to a storage medium to be viewed or listened to after the live broadcasting. Audiences can view live media after it has already aired. It gives you the ability to fast forward and rewind media. 

6) Debate - 'fragmented audiences' (Livingstone 2002) - Viewing different media at different times across different platforms.



Tuesday, 27 September 2022

LO4: Understand the target audiences of media products.

  Demographics

A- age

E- ethnicity 

G- gender

C S- class status

H- hobbies

I- interests

L- life style


BBC Radio 1: BBC Radio 1's age range is younger (15-29) as it more predominantly features popular music and younger diverse presenters. It targets a large variety of people and has a more mainstream audiences, it appeals to all ages and genders. 

BBC Radio 4: Their target audience is within an older age range (56 average age) as the schedule features more content that older people would be interested in/don't hear about otherwise. Such as news, weather forecasts and peoples stories. 

BBC 3: BBC 3 is aimed at younger (aged 16-34) covering all genres animation, comedy and current affairs.

BBC 2: mixed genre channel appealing to a broad adult audience with programs of depth and substance.


RAJAR: RADIO JOINT AUDIENCE RESEARCH

BARB: BROADCASTERS AUDIENCE RESEARCH BOARD. 

NRS: RESEARCH FOR PRINT. 

What is BARB? They are in control for audience ratings for broadcasters such as BBC, ITV and SKY. Factors their research focus' on is: Who is watching and who are they watching with?, what are they watching?, when are they watching?, which screen are they watching on?

Four different ways programs are used are: TV set (millions), PC(thousands), Tablets(thousands), Smartphone(thousands). 

I'm a Celebrity: Get me out of here! was the most viewed on a smartphone because it is entertainment for all ages, so anyone can watch. It is interactive and portable.

BBC 1 showed programs that are classed as political, whereas ITV showed programs that are more entertainment based. 


What is RAJAR? 'Radio Joint Audience Research' measures radio audiences in the UK such as BBC radio. 


18% of people who use voice activated speakers use it to listen to the radio everyday. This can help Radio companies as they can tailor the radio experience to people who use activated speakers. The use of activated speakers helps to suggest what social class they are and that they have a higher disposable income.



John Hartley (1985) - AUDIENCE REPRESENTATION
Hartley believes that institutes produce 'invisible fictions' of the audience that allows them to get a sense of who they must enter relations with meaning they must know their audience to target them effectively.

Audience profile:Visual Audiences (films and TV)
Reader Profile: Reading Audiences (magazines and newspaper) 




Dennis McQuail (1987)- USES AND GRATIFICATIONS 
McQuail identified four categories that give an insight into why audiences use and interact with media products.

1- ESCAPISM: Media products help people escape reality 
2- SURVEILLANCE: People use media products to help them find information.
3- PERSONAL RELATIONSHIPS: Using media products as talking points. 
4- PERSONAL IDENTITY: Media products are used as a means of shaping their own 'sub-cultural identity'. 




Theory Task- The Quarry
The Quarry is a horror decision game where your choices decide how the night unfolds. There are multiple factors that make audiences engage with the media product that are best described by Dennis McQuails categories of 'uses and gratifications'. It is a good use of escapism as it is a video game which makes it easy to get absorbed in the world of 'The Quarry' and can be a great distraction from the real world. Another reason why audiences engage with the product is that its a good discussing point for fans to talk about which ending they got and who their favorite characters are and why. There are also queer characters that are representative of sexuality's that are not often shown in media, it can make queer people feel comfortable and represented knowing that there are people like them which is a great form of expressing personal identity. 






Thursday, 22 September 2022

LO1: Institution and Ownership.



 

LO2: Traditional and virtual advertising

Traditional Methods

        1) Billboards/poster.

        2) Radio.

        3) Newspaper.

        4) TV Adverts. 

        5) Cinema (film).

- These methods of advertising are still used today, mainly by conglomerates because they have the revenue streams to afford it (from their subsidiaries). This is because these are very expensive. These are still used as it is a very good way of targeting a mass audience


Digital Methods, Viral virtual marketing

Differences between digital and traditional Is that; digital can reach a wider audience and that these are distributed online.       

        1) Website.

        2) Social Media.

        3) Streaming Platforms.

- An advantage of digital is that its quicker and cheaper than traditional methods. 

Technological Convergence- How technology has come together.  

An example of this is Web 2.0, which allows you to advertise, create+distribute things, and communicate. You can access film content, TV content, radio and video games. All of this in ONE place. In terms of our devices they are multifunctional. Like phones and consoles. These are known as 'blackbox devices'. 

Digital Native- Population who grew up with technological advancements.(16+) Digital Immigrants- Population who had to adapt to technologies. (30-50)

Henry Jenkins (2006) said that we know live in convergence culture and it has become a part of our daily lives.

Above the Line- mass media/audience. Examples of these are billboards, cinema, radio, social media. ATL can include digital and physical media. This is the most expensive.

Below the Line- Targeting a very specific demographic. This is advertising which is much more personal. Examples of these are adverts (in niche magazines), personalised ads online, popup adverts, suggested post on social media. BTL being cheaper does not mean it's not as effective. 

Wednesday, 21 September 2022

KTA 1- Ownership and Products

 

TV

Conglomerates: An example of a TV conglomerate is Viacom, one of Americas largest media conglomerates. 

Subsidiaries owned by Viacom include Comedy Central, Nickelodeon, Paramount network and many more.


Independent Companies: An Example of an independent company in tv is World Productions who is a British television production company.

One of World Productions really successful products is 'Line Of Duty' which is a police procedural series and the most popular BBC2 drama series in the multichannel era.


Radio

Conglomerate: iHeartMedia is one of Americas largest radio conglomerates. Some of its subsidiaries include iHeartRadio, Premiere Networks and Radio computing Services. 

Independent Companies: NTS Radio is an independent UK radio company. NTS broadcasts a variety of music so that people can find more variety in music.


Film

Conglomerate: Disney is one of the world's largest film conglomerates, some of its largest subsidiaries include Marvel Entertainment, Pixar and LucasFilm.

Disney has produced very large movies such as: the avengers, Frozen and Star Wars: The Last Jedi. 



Independent Companies: Lions Gate Films is an independent film and distributing company. It is responsible for producing many popular movies such as 'La La Land'


Video Games

Conglomerate: Electronic Arts (EA) is one of the largest videogame conglomerates that own subsidiaries such as BioWare, Respawn Entertainment and EA Sports. They are responsible for products such as TitanFall, Fifa and Apex Legends. 

Independent Companies: BlendoGames is an independent videogame company who are responsible for producing Quadrilateral Cowboy


Music

Conglomerate: Sony Music Entertainment are a very large music conglomerate that own many different subsidiaries such as: Columbia Records, Epic Records and RCA Records. They are responsible for producing 'SICKO MODE', 'I'm the One' and 'Havana'.

Independent Companies: CarPark Records is an indie music company that have produced songs such as 'Teenage Rythm' 


Print and Publishing

Conglomerate: Marvel comics is an example of a Print and Publishing conglomerate, that owns the subsidiaries Marvel UK, Epic Comics and Heros World Distribution. They are responsible for producing the comics 'Iron Man, Spider Man and Captain America'

Independent Companies: Standart is an independent print and publishing company that is focused on the beaty of coffee. They are a print only company that ships worldwide. 

Thursday, 8 September 2022

LO1: Ownership and Integration

 

Conglomerate:

Biggest companies in the media, a conglomerate is made up of different "subsidiaries"

The conglomerate owns the subsidiaries. 


Example: Disney,

                Disney's subsidiaries are: Film, TV, Theme Parks, Animation (Pixar), Marvel 

A subsidiary can also be a Conglomerate itself, (EX: Marvel) 


Advantage to being a conglomerate:

           1)    Lots of different revenue streams. 

           2)   Established Brand name. 

           3)   Cheaper+easier to produce and distribute your products  

           4)    Target a Mass Audience

Cross media ownership: as soon as a conglomerates' subsidiaries and can produce more than one type of product its called Cross Media Ownership. 



Vertical Integration:

This means the conglomerate has the ability to: produce (make it) , distribute (making it available for an audience), exchange (audience pays to access product) by THEMSELVES due to their subsidiaries. PDE= "The Value Chain"

(DISTRIBUTION also includes Advertising and Marketing)


Horizontal Integration

Horizontal Integration happens during the distribution stage. It is about the conglomerate having the ability to distribute a product on multiple platforms that they OWN. It can promote its products across it subsidiaries. 

Synergy: Cross Promotion. H.I creates Synergy. (can be seen on multiple platforms) 


Independent

1. Working on your own without outside help. 

2. Complete opposite to how a conglomerate operates, is "integrated"

3. Doesn't own subsidiaries


An example of this is warp films, who made the tv/film programme 'This Is England'. This made a 'joint venture' with channel 4, which is a conglomerate. 'This is England' did so well as an independent film that now it is a TV series that went on channel 4 called 'This is England 86'. 

Audience Differences: Conglomerate V Independant.

1.  independent: very niche audience 

     conglomerate: mass audience. 

2.  conglomerate: higher production value. action/blockbuster 

     independent: smaller budget. Horror/Social Realism (about society, very 'Gritty' and real) 


Disadvantages: more expensive to distribute products, can only produce by themselves. Distribution and Exchange are difficult, so help from a conglomerate is needed. This is called a 'joint venture'. They don't own different platforms, unlike a conglomerate. It is very expensive as they don't have the revenue. They don't have subsidiaries. 


Public Service Broadcaster 

Public: available/targets everyone "mass"

Service: product(s)

Broadcaster: distributing tv and radio. 

   -Funded TV licence 

   -REMIT: A licence/responsibility 


1) Produce + distribute different types of media. 

2) BBC ---TV-- BBC 1.

             --- Radio-- Radio 1.

             ---magazine-- Radio Times.

Like a conglomerate BBC has cross media ownership


Like a conglomerate they can produce multiple types of content, (tv and radio) but a PSB can not be seen as making a profit as their money is coming from the public. 


PRODUCTION PROGRESS

1) Pre-production- The process and planning stage before the product is produced. In a movie this would be: Writing, designing and casting. Job roles in movies for this stage are producers, script writers, casting director, location scout and costume designers.

2) Production- putting planning into action. The making of/development of the assets. In a movie this would be filming, recording and directing. Job roles for this stage in movies are directors, special effects supervisors, stunt coordinators, actors and camera-people.

3) Post Production- Anything that still needs to be done after production. Editing/putting together the assets to make the product. In a movie this could be editing of audio and visual materials and re-shooting scenes and adding effects. Job roles for this stage are editors, visual effects artist, sound editors, music editors and composers. 

In Radio shows: 

Preproduction- scrip writer, producers

Production- host/presenter

Postproduction- sound editor/music editor (for jingles)

In Magazines:

Preproduction: photographer, graphic designer, reporter/journalist 

Production: photographer, graphic designer, journalist

Post production: photographer, graphic designer, journalist

Unit 1: Exam Details


Aim of the unit: understand how digital media institutions operate and how their products are distributed to and used by audiences.

Exam date: January 2023
Exam Length: 2 hours 
Exam is out of 80 marks. 

DISTINCTION= A
MERIT= C
PASS= E

LO1: Starter task

 Unit 1: Media Products and audiences 


TV:   ITV, Channel 1-4, E4

Radio:  BBC Radio, Bauer Media, Capital

Film: Lionsgate 

Print and Publishing: Warner Bros, Bauer Media, 

Video Games: EA, Ubisoft, Mojang 

Web: Instagram, Facebook, 

Music: Spotify, SonyBMG, 

December Revision

  Digital media Sectors and industries: TV, Radio, Print, Film, Gaming.  Technological Convergence: Jenkins 2008  Technology has converged (...